Rive creates interactive vector animations in real time, offers a cloud editor and state machines, integrates via web and native runtimes, supports team collaboration, free and paid plans.
Rive is a motion design tool built for product teams, not showreels. You design vector animations in a fast, browser-based editor, wire them to inputs with state machines, and ship them with tiny runtimes. Instead of exporting dead video, you get graphics that react to taps, scrolls, and game logic.
Rive files render in real time across web, iOS, Android, and major game engines via official runtimes. One asset can power your loading spinners, buttons, onboarding moments, or HUDs without forking formats.
The core idea: behavior. You graph transitions, triggers, and conditions so UIs feel alive without glue-code spaghetti. Developers feed values; Rive handles blending and playback. It’s controllable, testable motion—not a fragile export pipeline.
Cloud projects, versioning, and components keep motion assets shareable and sane. Files stay small and GPU-friendly, so performance isn’t a gamble. If you’re still pitching Lottie JSON as “interactive,” this will ruin you—in a good way.
| Pricing Category | Short Description | Price |
|---|---|---|
| Free | Basic usage tier | free |
Prices may vary by region. We do not guarantee the accuracy of prices. For current information see: https://rive.app
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